Censorship: Australia needs more of it.

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It's such a fine line between stupid and clever. Random guest posting.

Have we got the censorship level in Australia right?

Yes, the current level of censorship in Australia is right for the community
4
33%
No, there needs to be more censorship
3
25%
No, there needs to be less censorship
5
42%
 
Total votes: 12

Nicole
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Re: Censorship: Australia needs more of it.

Post by Nicole » Sun Apr 22, 2018 12:32 pm

@ Roach

From your own link (and note this is merely a blog that doesn't provide reference to the actual study):
Children who played video games for less than an hour each day showed lower rates of aggression than children who did not play at all—even when the games in question were violent ones. Children who played for longer than three hours each day, however, had higher levels of aggression and lower levels of academic engagement. The study’s authors argue that their results show that daily video game play is not linked to an increase in aggression. Instead, prolonged play may increase aggression, though the study did not illuminate why this might be.
Roach's ref: https://www.goodtherapy.org/blog/violen ... ds-0414151

Dolt.

I work with traumatised children, and what I can tell you is little boys who grow up in violent homes, are more likely to be DV perpetrators themselves than boys who don't grow up in violent households. Little boys and little girls who grow up being sexually abused are more likely to be perpetrators themselves, then boys and girls who are not perpetrated against themselves. That's the basic problem with Aboriginal people - the abuse and neglect is inter-generational because "monkey see, monkey do". What happens in childhood - including exposure to violent media - can affect us for life.

And I will provide a reference for this. Just not today because I cbf. I'll dig around on Anzac day.

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Sun Apr 22, 2018 1:09 pm

Oh dear.... trolling and insults yet again. tsk, tsk tsk as bwian would say.

You forget about my education so soon eh or did you simply ignore my experience.

We are discussing movies and games dear not traumatised and abused individuals...

I posted the appropriate post from the blog. What did you post someone's opinion?

You ignored and continue to...the stated fact re actual studies that refute YOUR OPINION. :du

oh and BTW YOU LEFT THIS OUT...
The study’s authors argue that their results show that daily video game play is not linked to an increase in aggression.
tsk, tsk, tsk.... :du
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Sun Apr 22, 2018 1:19 pm

YOU left this out too...
The way a video game affects an individual child may depend on a number of factors, including parental involvement, the child’s personality, how much time the child spends on games, and similar components of a child’s environment.
Again... Movies and Video games do not make any normal person violent. If your argument was the case then there would be more violent people that non-violent. I would probably be a serial killer, I've seen so much of it in my lifetime.

Do your children have to keep reminding YOU...
IT'S JUST A GAME MUM
or
IT'S ONLY A MOVIE MUM?

BTW I only posted 2 random examples to show you just how available and easy it is to find info on this subject... your laziness. :roll:
How about you do some work yourself and admit you are wrong, because most people agree with me on the science. :hlo

Perhaps you need further education in your field of work.
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Sun Apr 22, 2018 1:35 pm

Psychology Today...
But research is clearly lacking on a direct causal relationship between violent video games and youth violence. Interestingly, the US has the highest homicide rate in the world. But, as Fareed Zakaria noted in The Washington Post, the Japanese are avid video game players and have a homicide rate close to zero.
In fact, the rate of video game use of all kinds is actually decreasing in the United States, and many of the top selling games are decidedly non-violent.
Furthermore, as Mr. Zakaria suggests, many comparable nations have comparable consumption of video game and violent media, but low homicide rates.
:clap
The fact is that analyses of school shooting incidents from the US Secret Service and the Federal Bureau of Investigation National Center for the Analysis of Violent Crime do not support a link between violent games and real world attacks.
Are we comparing The Odyssey to movies like Natural Born Killers? Not exactly. But we want to be extremely cautious about where we draw our lines. Just as the Supreme Court noted, fairy tales are often quite violent. So are Disney films. (Go watch the first scene of Finding Nemo when Nemo’s mother is killed. Or watch the scene in The Lion King when Simba’s uncle, Scar, kills his father, Mufasa.) Discussing why violent content pervades some of our most powerful and cherished metaphors is the subject of a different post, but it is clear that we’ve had violent visual content much longer than we’ve had mass shootings. If anything, much of this violence serves as reminder of how NOT to behave. Odysseus, is after all, reprimanded and punished by the gods for his bloody excess.
In 2004, an MGH team of researchers led by Dr. Olson studied 1254 7th and 8th graders and 500 parents in South Carolina and Pennsylvania, looking at what kids were playing, how much time they played and the possible relationship to delinquent behavior. They found that many of these kids played violent games, that two-thirds of 14 year-old boys played at least one violent game often versus a quarter of the girls surveyed. The researchers also found that kids played games for these reasons : to cope with their emotions, to enjoy challenging situations, to keep up with peers playing similar games, to create their own worlds, and to relieve stress.

There were correlations between playing violent games and self-reported physical fights and delinquent behavior, particularly with greater amounts of time played. However, this was only true in a small percentage of children who already exhibited aggressive traits and a high stress level. Actually they found that the traits of aggression and stress were predictive of delinquent behavior and bullying and not the playing of violent video games themselves.
I keep telling YOU, you keep ignoring, flaming and living in denial.

None of this is hard to find Nicole and hasn't been since I did Child Psychology and Educational Psychology back in the 70s. The information has always been available. And the results the true results have always come out the same, just as I posted originally. :hlo
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Sun Apr 22, 2018 1:41 pm

Psychology Today...
The study did in fact find that aggressive kids seem to be drawn to these games, and that these games might have affected them differently compared to the other kids who are not angry or aggressive.

However, there seems to be a relationship between about 5-6% of kids who get into trouble, sometimes violent, and the amount of time playing violent games. It must be emphasized that there were no CAUSAL relationships found between violent games and violent behavior, just CORRELATIONS, and this could mean there are other things in life that may be involved.
Correlation DOES NOT EQUAL Causation... an oft quoted and true statement if ever there was one.
Conclusion:

The assertion that violent video games and movies cause violent behavior has not been demonstrated by scientific research. Youth who have aggressive traits and are stressed are more prone to delinquent and bullying behavior, and are also drawn to these games, but their behavior in real life is not predicted by playing the games.
:D
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Sun Apr 22, 2018 1:51 pm

No, Movies and Video Games Don't Make People More Violent

By Eileen Shim
Nov. 5, 2014

The news: Every time there's a high-profile shooting or act of mass violence, the first fingers are pointed at the popularity of graphic videos and violent games and movies in mainstream media. There have been studies and think pieces galore linking the media to increased aggression in children and desensitization to brutality, inspiring renewed calls to tamp down on their availability.

But a new study published in the Journal of Communication argues there is little correlation between actual violence and violent media. By analyzing homicide rates between 1920 and 2005, Christopher Ferguson of Florida's Stetson University attempted to find any correlation between those figures and the release of violent movies and games.

However, Ferguson found there was little to no link between the two, and youth violence in the U.S. even declined during years of heavy consumption of violent video games.
And while there have been plenty of studies rejecting the link, most of them have consisted of lab trials and psychological research; this latest study, on the other hand, used crime data for a macro look at how violent media is often used as a scapegoat for actual acts of violence.
These findings probably won't convince anyone who has staunchly made up their mind that Grand Theft Auto or Drive are responsible for all of society's ills. But the numbers indicate that their argument rests on little more than conjecture and anecdotal evidence.
I'm sure YOU can relate to that Nicole.

There is no doubt in my mind there are some appalling games and movies out there Nicole. But most people don't play or watch them for starters. there are certainly morally vacuous games and movies too... but most people know these are not reality and not something to pattern one's life on. This fact has been born out in study after study for decades. :oops
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Black Orchid
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Re: Censorship: Australia needs more of it.

Post by Black Orchid » Sun Apr 22, 2018 1:52 pm

I think your home environment can have a lot to do with it.

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Sun Apr 22, 2018 2:15 pm

Less violent...
Further, even violent games often require players to help others at times. And several other lab studies have found that these episodes can actually reduce aggressiveness in gamers. A 2013 study, for instance, had participants play a game in which they killed zombies to protect other players. Afterward, researchers found, they were slightly less aggressive.
Family factors...
However, still other studies have failed to turn up any positive link between violent gaming and real-world violence. A three-year study of youth in Texas found no association between those who played violent games and those who engaged in violent acts or expressed extreme aggression in interviews. Instead, the strongest predictors of violence and aggression were exposure to family violence and antisocial personality traits.
No correlation...
Forty years ago, video games were largely nonviolent and relatively rare: you could put a quarter into a Pong machine at an arcade and play for a few minutes, but that was about it. Today, the most popular games are overwhelmingly violent, and people spend an estimated 3 billion hours each week playing them worldwide. For many young people, video games have outstripped TV and movies to become the dominant form of entertainment.

If violent games really did make gamers more likely to commit violent acts, you'd expect to see an epidemic of youth violence in countries where gaming is popular. And yet that's the opposite of what we've seen.

"During the era in which video games soared in both popularity and violence, youth violence in the US decreased to only about 12 percent of what it was two decades ago," Ferguson says. Additionally, gun homicides have consistently declined and despite heavy media coverage, mass shootings are no more common than they were decades ago. On the whole, American teens are the best-behaved generation on record.
There also isn't a strong correlation between the countries where people play violent games the most and the countries where shootings most often occur. Shortly after the Newtown shooting, Vox's Max Fisher (then at the Washington Post) compared video game spending per capita with the number of gun-related murders for the world's ten biggest video game markets. There was no Correlation.
Response to a flawed study...
However, the group of 230 academics from universities around the world wrote in its open letter to the APA youth violence in the US and around the world was currently "at a 40-year low".

"This decline in societal violence is in conflict with claims that violent video games and interactive media are important public health concerns," they wrote.

"The statistical data are simply not bearing out this concern and should not be ignored."

A study released by the Oxford Internet Institute last year suggested frustration at being unable to play a game was more likely to bring out aggressive behaviour than the content of the game itself.

"We focused on the motives of people who play electronic games and found players have a psychological need to come out on top when playing," said Dr Andrew Przybylski at the time.

"If players feel thwarted by the controls or the design of the game, they can wind up feeling aggressive.

"This need to master the game was far more significant than whether the game contained violent material."
New Study - No evidence...
Playing violent video games is no more likely to be damaging to young children’s behaviour than those considered harmless, an Oxford University study suggests.

Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behaviour or school performance – and even then only slightly so.

But it concluded that fears that a generation of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media.

The study, published in the journal Psychology of Popular Media Culture, found that children who play online games involving linking up with other players were less slightly likely to have problems relating to other children than those who played alone.

Equally those who mainly played solitary games generally performed better academically and were less likely to display aggression.
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Mon Apr 23, 2018 10:17 am

Yet your opinion re the science is not current belief at all or not proven by the majority of studies.

How much real info does one need to post till you concede a single point?
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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Rorschach
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Re: Censorship: Australia needs more of it.

Post by Rorschach » Mon Apr 23, 2018 10:28 am

Researchers at the University of York have found no evidence to support the theory that video games make players more violent.
"The findings suggest that there is no link between these kinds of realism in games and the kind of effects that video games are commonly thought to have on their players."
http://www.sciencedaily.com/releases/20 ... 131317.htm
http://www.ctvnews.ca/lifestyle/violent ... -1.3771549

Science Finds Once Again That Violent Video Games Don't Turn People Into Rage Monsters.
A new study published this week in Nature journal Molecular Psychology provides a well-timed rebuttal to the weary trope - occasionally alluded to by President Trump and others in the wake of mass shootings - that violent video games are causing real-life mayhem.

The current study is only the latest to throw cold water on the idea that video games can meaningfully make people more violent, says Patrick Markey, head of the Interpersonal Research Laboratory at Villanova University, who was also not involved in the German study.

"In the past five years we have seen an explosion of such studies suggesting video games are not to blame for violence and severe acts of aggression," Markey told Gizmodo via email. "Such studies are why the vast majority of scientists in this area no longer endorse the myth that video games are a danger to society."
http://www.gizmodo.com.au/2018/03/scien ... -monsters/

The science is not on your side nicole.
DOLT - A person who is stupid and entirely tedious at the same time, like bwian. Oblivious to their own mental incapacity. On IGNORE - Warrior, mellie, Nom De Plume, FLEKTARD

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