Psychology Today...
But research is clearly lacking on a direct causal relationship between violent video games and youth violence. Interestingly, the US has the highest homicide rate in the world. But, as Fareed Zakaria noted in The Washington Post, the Japanese are avid video game players and have a homicide rate close to zero.
In fact, the rate of video game use of all kinds is actually decreasing in the United States, and many of the top selling games are decidedly non-violent.
Furthermore, as Mr. Zakaria suggests, many comparable nations have comparable consumption of video game and violent media, but low homicide rates.
The fact is that analyses of school shooting incidents from the US Secret Service and the Federal Bureau of Investigation National Center for the Analysis of Violent Crime do not support a link between violent games and real world attacks.
Are we comparing The Odyssey to movies like Natural Born Killers? Not exactly. But we want to be extremely cautious about where we draw our lines. Just as the Supreme Court noted, fairy tales are often quite violent. So are Disney films. (Go watch the first scene of Finding Nemo when Nemo’s mother is killed. Or watch the scene in The Lion King when Simba’s uncle, Scar, kills his father, Mufasa.) Discussing why violent content pervades some of our most powerful and cherished metaphors is the subject of a different post, but it is clear that we’ve had violent visual content much longer than we’ve had mass shootings. If anything, much of this violence serves as reminder of how NOT to behave. Odysseus, is after all, reprimanded and punished by the gods for his bloody excess.
In 2004, an MGH team of researchers led by Dr. Olson studied 1254 7th and 8th graders and 500 parents in South Carolina and Pennsylvania, looking at what kids were playing, how much time they played and the possible relationship to delinquent behavior. They found that many of these kids played violent games, that two-thirds of 14 year-old boys played at least one violent game often versus a quarter of the girls surveyed. The researchers also found that kids played games for these reasons : to cope with their emotions, to enjoy challenging situations, to keep up with peers playing similar games, to create their own worlds, and to relieve stress.
There were correlations between playing violent games and self-reported physical fights and delinquent behavior, particularly with greater amounts of time played. However, this was only true in a small percentage of children who already exhibited aggressive traits and a high stress level. Actually they found that the traits of aggression and stress were predictive of delinquent behavior and bullying and not the playing of violent video games themselves.
I keep telling YOU, you keep ignoring, flaming and living in denial.
None of this is hard to find Nicole and hasn't been since I did Child Psychology and Educational Psychology back in the 70s. The information has always been available. And the results the true results have always come out the same, just as I posted originally.